更新时间:2021-07-08 10:41:24
封面
版权页
Credits
About the Author
About the Reviewer
www.PacktPub.com
Why subscribe?
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Chapter 1. Welcome to the Lumberyard
What is Lumberyard?
System requirements
Downloading and installing Lumberyard
Launching Lumberyard
Introducing the Lumberyard Editor
Summary
Chapter 2. Planning Your Game in the Lumberyard
Beta software
Overview of sample content
Game design and game design documents
Planning your Lumberyard development process
Chapter 3. Constructing an Immersive 3D Game World
Your first level
Creating terrain
Configuring the game world
Playing Mother Nature
Testing your environment using Game Mode
Chapter 4. Creating 3D Characters
Dissecting 3D characters
Lumberyard's capabilities
Creating your own character
Chapter 5. Animating Your Characters
Basic animation concepts
Introducing Mannequin
Getting familiar with Mannequin's UI
Using Mannequin
Adding animations to characters
Putting it all together
Chapter 6. Creating Gameplay
Understanding gameplay
Getting started
Exploring the Camera_Sample game
Understanding the Flow Graph system and UI
Chapter 7. Creating Multiplayer Gameplay
Multiplayer gameplay considerations
Understanding AWS
Chapter 8. Bringing Your Game to Life with Audio and Sound Effects
Getting started with the Lumberyard Audio System
Using sample asset packages
Audio options
Audio Controls Editor
Chapter 9. Employing Cloud Computing and Storage
The need for cloud-based solutions
Cloud Canvas in action
Amazon S3 in action
Chapter 10. Engaging With Users Using Twitch
Don't jerk Twitch!
Dissecting Twitch
Implementing the Twitch ChatPlay system
Understanding Twitch JoinIn
Twitching with the Twitch API
Chapter 11. Providing Your Game to the World
Taking your game beyond the Lumberyard Editor
Generating game builds
Lumberyard's testing tools
Chapter 12. Stretching Your Lumberyard Wings
Virtual Reality and Augmented Reality
The Waf build system
Lumberyard's cinematics system
System streaming
Memory handling
Amazon Web Services