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Summary
In this chapter, we explored Amazon's new game engine, Lumberyard. The benefits of using Lumberyard for creating multiplayer AAA games was realized and included the ability to integrate with AWS for cloud computing and storage as well as integrating with Twitch for user engagement. We downloaded and installed Lumberyard, and installed additional software, SDKs, and plugins. Our final act in this chapter was to walk through the Lumberyard Editor's user interface, at a high level.
In the next chapter, we'll start planning our game for Lumberyard. This will be the game that we will build throughout the remainder of this book. We'll also explore Lumberyard's graphics capabilities and requirements.