上QQ阅读APP看书,第一时间看更新
去QQ阅读APP
上一章
目录
下一章
Chapter 2. Storytelling
In this chapter, we will cover:
Adding words to a sprite
Adjusting the timing
Sprites interacting with other sprites
Basic broadcasting and receiving
Resetting parts of a program
Other fun graphic effects
上一章
目录
下一章