AndEngine for Android Game Development Cookbook
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Chapter 2. Working with Entities

In this chapter, we're going to start getting into displaying objects on the screen and various ways we can work with these objects. The topics include:

  • Understanding AndEngine entities
  • Applying primitives to a layer
  • Bringing a scene to life with sprites
  • Applying text to a layer
  • Using relative rotation
  • Overriding the onManagedUpdate method
  • Using modifiers and entity modifiers
  • Working with particle systems