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Chapter 1. AndEngine Game Structure
In this chapter, we're going to take a look at the main components needed for structuring a game in AndEngine. The topics include:
- Know the life cycle
- Choosing our engine type
- Selecting a resolution policy
- Creating object factories
- Creating the game manager
- Introducing sounds and music
- Working with different types of textures
- Applying texture options
- Using AndEngine font resources
- Creating the resource manager
- Saving and loading game data