Unity Virtual Reality Projects
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Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "Modify the AvatarMultiplayer.cs script."

A block of code is set as follows:

using UnityEngine;
using System.Collections;

public class RandomPosition : MonoBehaviour {
  // Use this for initialization
  void Start () {
  }
  // Update is called once per frame
  void Update () {
  }
}

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

public class ButtonExecute : MonoBehaviour {
 public float timeToSelect = 2.0f;
 private float countDown;
  private GameObject currentButton;
  private clicker = new Clicker ();

Any command-line input or output is written as follows:

moveDirection *= moveDirection * velocity * Time.deltaTime;
transform.position += transform.position + moveDirection;

New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "Click on the Create a Room button."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.