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Summary
With our code added, we can now load 3D models from a variety of formats, import it into our application, and create objects out of them, which we can use together with AndEngine. As implemented now, we essentially have an embedded rendering pipeline for 3D assets that extends the basic AndEngine 2D rendering pipeline.
This provides a solid platform for the next stages, which involve extending these basics even further to provide the texturing, lighting, and physics effects that we need to create an actual game.