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Preface
Google Cardboard is a low-cost, entry-level medium used for experiencing virtual 3D environments. Its applications are as broad and varied as mobile smartphone applications themselves. This book gives you the opportunity to implement a variety of interesting projects for Google Cardboard using the native Java SDK. The idea is to educate you with best practices and methodologies to make Cardboard-compatible mobile VR apps and guide you through making quality content appropriate for the device and its intended users.