Godot Engine Game Development Projects
上QQ阅读APP看书,第一时间看更新

Conventions used

There are a number of text conventions used throughout this book.

CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "Mount the downloaded WebStorm-10*.dmg disk image file as another disk in your system."

A block of code is set as follows:

extends Area2D

export (int) var speed
var velocity = Vector2()
var screensize = Vector2(480, 720)

Any command-line input or output is written as follows:

adb install dodge.apk

Bold: Indicates a new term, an important word, or words that you see onscreen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "The main portion of the editor window is the Viewport."

Warnings or important notes appear like this.

Tips and tricks appear like this.