What this book covers
This book is a project-based introduction to using the Godot game engine. Each of the five game projects builds on the concepts learned in the previous project.
Chapter 1, Introduction, introduces the concept of game engines in general and Godot specifically, including how to download Godot and install it on your computer.
Chapter 2, Coin Dash, deals with a small game that demonstrates how to create scenes and work with Godot's node architecture.
Chapter 3, Escape the Maze, entails a project based on a top-down maze game that will show how to use Godot's powerful inheritance features and nodes for tile maps and sprite animation.
Chapter 4, Space Rocks, demonstrates working with physics bodies to create an Asteroids-style space game.
Chapter 5, Jungle Jump, involves a side-scrolling platform game in the spirit of Super Mario Brothers. You'll learn about kinematic bodies, animation states, and parallax backgrounds.
Chapter 6, 3D Minigolf, extends the previous concepts into three dimensions. You'll work with meshes, lighting, and camera control.
Chapter 7, Additional Topics, covers even more topics to explore once you've mastered the material in the previous chapters.