Beginning C++ Game Programming
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Preface

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using five fun, fully playable games of increasing difficulty and advancing features. These games are an addictive, frantic two-button tapper, a Pong game, a multilevel zombie survival shooter, a split-screen multiplayer puzzle platformer, and a shooter game.

With this improved and extended second edition, we will start with the very basics of programming, such as variables, loops, and conditions, and you will become more skillful with each game as you move through the key C++ topics, such as object-oriented programming (OOP), C++ pointers, and an introduction to the Standard Template Library (STL). While building these games, you will also learn exciting game programming concepts, such as particle effects, directional sound (spatialization), OpenGL programmable Shaders, how to spawn thousands of objects, and more.