更新时间:2021-07-23 15:35:53
封面
版权信息
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Chapter 1. Stopwatch (with Lap Counter)
Creating our project
The UI structure
Now on to the code
Summary
Chapter 2. Sili the assistant that just listens
The user interface structure
Coding the application
Chapter 3. The To-do List
Let's get this show on the road
Chapter 4. Interactive E-book for iPad
Before writing any code
Now we can code
Chapter 5. You've Got to Know When to Hold 'em
The application structure
The main application window
The portfolio management window
Navigating between the two windows
Moving stocks around
Wiring the preference service to the UI
Retrieving the stock values from the Internet
Handling when stocks are updated
Making the whole thing more fluid
Chapter 6. JRPG – Second to Last Fantasy
The game's basic design
We need an engine!
The map (before we code a single line)
Let's turn this map into a game
We need a hero
Venture around the map
Our hero moves but he's still pretty stiff
Putting the finishing touch
Chapter 7. JRPG – Second to Last Fantasy Online
Before we get our hands dirty
Setting up things
Coding our game server
Let's bring this game online!
Game on!
Chapter 8. Social Networks
One window to rule them all
Code while it is hot!
Facebook Integration
Twitter integration
Settings
Chapter 9. Marvels of the World around Us
The main window
Getting the device's location
Photos from the Web to our application
The photo viewer window
Connecting the wires
Photo gallery integration
Chapter 10. Worldwide Marco Polo
We know the drill
Let's see what we got here
Our tabbed user interface
Appcelerator Cloud services
The Polo window
The Marco window
Let's play!
What about Android?
Appendix A. References
The source code for this book
The Page Flip Module
The cURL utility
The Stock quote API
The tiled map editor
Sprite sheets and tilesets
The QuickTiGame2d game engine
Node.js
The TiWS module
The Facebook Graph API
The social_plus library
The Flickr API
Appcelerator Cloud Services