更新时间:2021-07-16 12:48:53
封面
版权信息
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Chapter 1. Introduction to Game AI
Game Artificial Intelligence
How AI affects the gaming experience
Techniques and practices of game AI
Unreal Engine 4 tools
Summary
Chapter 2. Creating Basic AI
Goal
Setting up the project
Using our new AIController class
Reviewing the current progress
Adding the challenge
Traces
The Enemy logic
Adding the Enemy AI
Chapter 3. Adding Randomness and Probability
Introducing probability
RandomStream in Unreal Engine 4
The plan
Adding Wander
Fleeing and attacking
Chapter 4. Introducing Movement
Overview
Path Finding
The A* algorithm
Navigation Mesh
The movement component
Let's start!
Waypoints
Navigation
Chapter 5. Giving AI Choices
Behavior Tree in AIController
Creating Behavior Tree
Blackboard
Designing Behavior Tree
Chapter 6. How Does Our AI Sense?
AI Sense
AI Perception components
State machines
Pawn detection
State transition
Resetting the state
Simulating and playing
Chapter 7. More Advanced Movement
Setting up the agents
Viewing the agent
Following the agent
Steering behavior: Flocking
Controlling behavior through UMG
Chapter 8. Creating Patrol Chase and Attack AI
Creating a Blackboard
Mid-range attack
Controllers
BT Composites Task Decorator and Service
Creating the logic
Chapter 9. What Have We Learned?
Creating basic AI
Adding randomness and probability
Introducing movement
Giving our AI choice
How does our AI sense?
More advanced movement
Creating patrol chase and attack AI
Index